# Changing YTD Textures

Included in our model is some configuration for things like lighting colors, glass colors, etc. to do this you will need a couple of things to get started\
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**1.** A Image modifier program like [`Photoshop`](https://www.adobe.com/products/photoshop/landpa.html?gclid=Cj0KCQjw7uSkBhDGARIsAMCZNJvkIJ8_lE9oNKZu4z_skZY2sOVFI2cV-7fUxoLDprRIOKAvcMWbk4MaAsRCEALw_wcB\&sdid=KKQIN\&mv=search\&kw=photoshop\&ef_id=Cj0KCQjw7uSkBhDGARIsAMCZNJvkIJ8_lE9oNKZu4z_skZY2sOVFI2cV-7fUxoLDprRIOKAvcMWbk4MaAsRCEALw_wcB:G:s\&s_kwcid=AL!3085!3!522507805137!e!!g!!photoshop!1712238394!67643541820\&mv=search)or[`Paint.NET`](https://www.getpaint.net/download.html) (Optional If using premade options)\
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**2.** You will need a program called [`OpenIV`](https://www.gta5-mods.com/tools/openiv) to view and edit the YTD files\
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**3.** The desired model you want to edit\
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For this example, we will be using the 2023 Matrix Pack (Part 1)

We are going to head into the 3rd folder ***3 - Optionals & Lighting customization*** once you are in there you will be greeted with 3 folders ***ALPR Colors, Lightbar Glass Colors, and Liveries*** these are your default options supplied in the model and are able to just be dragged into the YTD file once opened in OpenIV\
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\&#xNAN;***ALPR Colors*****&#x20;=>** Drag-N-Drop\
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***Lightbar Glass Colors*****&#x20;=>** Rename The Image to `code3_21TR_diffuse` leaving the existing file type\
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***Liveries*****&#x20;=>** Rename to the desired slot you want it to replace `EX: f150_sign_1` you can find the existing liveries already one the cars by searching for `sign` in the YTD files **(MAKE SURE TO REPLACE/ADD THE LIVERIES IN BOTH THE NORMAL YTD and YTD+hi FILES)**\
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\&#xNAN;*Support is only offered on editing these supplied file types*


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