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Standalone Winch Script

Step 1 - Installation

To get started, you'll need to download your new resource previously purchased from our store. For that, you must login with your account on keymaster and look for the Asset Grants section, there we will find our script.

https://space101.tebex.io/package/5729631

Step 2 - Configuration

  1. Debug mode: If you want to see extra information for troubleshooting, change Config.Debug to true. If not, set it to false.

  2. Maximum rope length: You can decide how long the rope can be by changing Config.MaxLengthRope to a different number. In the example, it's set to 19.0.

  3. Resynchronization frequency: This determines how often the rope gets synchronized. You can change it by modifying Config.ResyncRopeFrenquency. The example has it set to 10000, which means every 10 seconds. (We Recommend Not Changing This)

  4. Valid models: This part defines the models that can be used for the rope. It shows one model called sof250. For each model, there are three things you can change:

    • ropeBone: This is the part of the object the rope attaches to. In this case, it's set to "engine".

    • ropeOffset: It determines how far the rope is from the attachment point. In the example, it's set to (0.0, 0.94, -0.80).

    • ropeDistanceTake: This sets how much the rope can be stretched by the player. In the example, it's set to 1.5.

  5. Hook model: This specifies the model used for the hook. You can change it by modifying Config.HookModel. The current value is 'prop_rope_hook_01'.

Compatible models:

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